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Mulcharmy Meowls [L26D-ENX13] Common
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Mulcharmy Meowls [L26D-ENX13] Common

Mulcharmy Meowls [L26D-ENX13] Common

Set: Legendary Modern Decks 2026
Card type: Effect Monster
Rarity: Common
Attack: 100
Defense: 600
If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. • Each time your opponent Special Summons a monster(s) from any GY(s) or banishment, immediately draw 1 card. • Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.
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From $0.19

Original: $0.64

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Mulcharmy Meowls [L26D-ENX13] Common—

$0.64

$0.19

Mulcharmy Meowls [L26D-ENX13] Common

Set: Legendary Modern Decks 2026
Card type: Effect Monster
Rarity: Common
Attack: 100
Defense: 600
If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. • Each time your opponent Special Summons a monster(s) from any GY(s) or banishment, immediately draw 1 card. • Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

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Description

Set: Legendary Modern Decks 2026
Card type: Effect Monster
Rarity: Common
Attack: 100
Defense: 600
If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. • Each time your opponent Special Summons a monster(s) from any GY(s) or banishment, immediately draw 1 card. • Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

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